![]() Optimized IntelliSense for C++ Unreal Engine In our testing, these optimizations delivered a remarkable 20% speed improvement for Unreal Editor projects. Additionally, we’ve optimized the PDB loading process for Windows applications, reducing the time required to load a PDB once it’s located. The improvements seen by any given project depends on the number of files with breakpoints, the number of DLLs with symbols, etc. ![]() ![]() We’ve substantially enhanced F5 performance for native projects by optimizing how breakpoints get set up. Fewer heap allocations mean less work for the garbage collector, which results in improved responsiveness. To open the solution and get Razor intellisense ready, we allocate about 1.4GB less memory. We tested the OrchardCore solution, and the results are impressive. We achieved this by significantly reducing memory allocations during cross-process communications between Visual Studio and Roslyn. Solutions using Razor and Blazor will experience better responsiveness. Download Visual Studio 2022 Improved Razor/Blazor Responsiveness
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